I left a report from 12.8 up on the forums. Had a blast last night. I’ve considered doing a follow-up post for alts as the Cleric, Wizard, Empath are getting a bit stronger and branching out some of my writing (I’m in the Final Fantasy XIV Alpha) with other games, but time will tell.
Here was my report for the 12.8 battles.
Powerful magic is at work. The entire Landing saw visions tonight
before an exploratory attack by our new threat occured. As I can
recount the vision was as follows:
“The world shifts before you, colors melting away as your environs
change. A long cobblestone road stretches outward, its surface twisted
and uneven, as well as slick from blood. Disfigured bodies are hoisted
up on stakes, creating a ghastly border along both sides of the path.
The vision quickly ends.”
Light motes descended shortly afterwards. Scouts spread out as they
were seen sparking in various directions. Eventually they were
south-easterly, presumed and the caravan of the Tinkerer was scoured.
Several noted why a proper burial hadn’t taken place then a voice was
heard over the battlefield carried by the wind, “My eternal
servants…rise from your rock…embrace my call….crawl then walk.”
More motes along the Northern slopes of Wehntoph were seen and our
battle groups moved to engage. Mixed in with the wind witches, ogres,
and thunder trolls appeared ghoulish puma’s, zombie trolls, and molded
ogres. (I put them around the level of the area 21-24ish on the higher
end) Our battle groups were spread out in tiers along the slopes at
the base, mid-slopes, and the face lead by Ardwen, Svardin, and Kerl
Once these minions proved ineffective tall ogre skeletons rose along
with twised (lrn2spell Kenstrom!) troll phantoms, and huge molded
ogres. (I’d place these between 45-60). Kaedra was incredibly
effective with fire spirit against them (I believe, ask the cleric,
but they’d melt). All battle groups were effectively warmed up and
working effectively well at this point.
We must have angered the necromancer at this point because he woke the
mountain spirits against us around this time (each wave was about 20
minutes long) and Wehnimer’s Landing was taking casulties. The
glowing-eyed spectral ogres seems to cause some havok because mixed in
with the spirits, who were very hardy and resistant to targeted
elimination, could engage with some effectiveness, each battle group
on the field. (These were probably 75-90. If they are capped, don’t
This forced us into skirmish battles eventually as the spirits were
heavy. Our group did effectively use smite and engaged a lot of these
waves in close unarmed combat as it worked in tandem with Rtune,
Arwen, and Kaedra and our martial members, but the heavy amount of
spirits caused casulties in all three groups. Once the spirits were
under control and re-engaged zombie minotaurs joined the fray in huge
numbers and we had to use several fighting retreats to thin them out
and ensure we weren’t all overrun. (Zombie Minotaurs were probably
capped with 540 AS and were dangerous for many). On large rushes of the creatures
major elemental wave was productive and our mages noted they were
leachable if we see them on the field again.
After heavy fighting extending over an hour or so the undead host
retreated back into the fog. As the fog dissipated the field was clear
and our enemy had gone. It was noted amongst our group that they
didn’t seem very tactical and appeared to be testing our capabilities.
By my hand,
In the end with deaths we were pretty much the only battle group left standing. A good mixture of warriors (4 or so) and casters (3 more) balanced us out. Having that much multi-striking and utility allowed us to down everything.
It also looked like Kenstrom was manually dropping creatures in the first 2-3 waves then just trying to annihilate us later.