Geijon in FFXIV

I visited this topic a bit earlier in the blogs lifespan and when I was actively using it more often, but it centered around Gemstone IV, Diablo III, and other mediums where I play a warrior type in line with this persona. While I play(ed) a priest and then a tank in WoW it was never as the Geijon persona.

Final Fantasy XIV on the other hand is a gorgeous game with great content updates and a bit more story behind it so for whatever reason the roegadyn race fit the bill. They also can stand as tall as 7’5″ so they fit the giant build. I’ve played since launch to about patch .80 then came back around 1.0 to 1.21 or whatever it was called when they shut down the servers and launched FFXIV: A realm reborn. The current product manager, Yoshi, has been exceptional in how he approaches content and the community.

Final Fantasy XIV is unique in that your main hand weapon designates your class so you can level all of them. I primarily play as a Paladin myself, but I have a DPS and healer job of decent gear. My paladin is geared into the end-game content for what we call the Final Coil of Bahamut. The particle effects on the Curtana Novus I think stand out, but it’s not the final sword. It’s pictured below:

Geijon Novus

Crafting is fantastic, you can explore, do monster hunts, and the golden saucer opens next week for gambling and racing so all in all the game is just fantastic. It’s what I wish EQ2 was and it’s got more variance and a more aggressive content update cycle than WoW so it’s my preferred MMO right now outside of League of Legends (LoL) and GSIV.

I also do some live streaming occasionally on Hitbox streaming. My Playstation 4 gaming and previous streaming was on Twitch. I’ll share that when it’s appropriate.

Advertisements

Alt-ernates

I mentioned in the class dynamics post that I rarely played alts in most games, preferring to focus on my primary characters. In EQ 1 I played a necromancer exclusively, in EQ2 when it launched in 2005 I played an assassin from the same family, but our guild needed a tank and we were an RP guild so I played the necromancer also. This is probably where things started to diverge and I became more flexible with shifting personalities.

Mostly though it was to maximize my character. When you are near maxed in everything is where I’ve found people create alts to experience that race/rush/vibe again.

In WoW I played a priest from launch until about the end of burning crusade. By Cataclysm I had shifted my main to my paladin to tank. I was the top cleric on my server for burning crusade, but I never felt like healers were appreciated as the lynchpin they were. Tanks on the other hand were must haves. I’ve tanked in most games since and I remain skeptical of healing because of the returns on my investment previously in it. I do appreciate healers and I try to go out of my way to show appreciation and acknowledgement for them based on my experience.

In Final Fantasy XIV I played a gladiator/paladin main in 1.0, but I didn’t cap until 1.23 patch or so and it was late in the game before the servers were turned off for A Realm Reborn, which is outstanding. In 2.0 ARR I’m leveling summoner, because pet classes are awesome (Necromancer in EQ1 vibe!) and scholar. FF XIV has a nice dynamic that you can change your weapon and it changes your class. I think the game has 20 classes and I’m leveling 16 of them plus your job specializations. Feel like healing? Switch to a crook. Feel like tanking? Get out a sword. Damage? Get a staff or grimoire. I hope they add Ninja jobs, cause Ninja’s are awesome.

Back in 2010 I had dabbled with an Empath and Mage in Gemstone IV. They were basically leveled to around 20th. I think sometime in 2011 I would play them when Geijon’s Lumnis had expired (I was also usually on an RPA) so I was looking to make my time efficient.

For whatever reason I started creating support for myself and Evialla. Being a sorcerer it was easy for spells, but she plays a Warrior also and eventually the Wizard was useful to helping her out there. He’s a Warmage with enchanting focus (Strange, yes), but he’s 50th now and I figure I’ll attempt his first 7x enchantment soon. He’s done probably a handful of both 5x and 6x. He’s a lot of fun to play and I may switch him to pure eventually. I play him as kind of a chaotic neutral or lawful evil type who dabbles in arcane, mystery things. A bit of Szass Tam or powerful, but not outwardly evil types. It’s still coming together. He does not say please and thank you.

I think I created the rogue sometime around here when I was managing to use Lumnis up on both of them. I was finding I had too many boxes both on Geijon and the Wizard. I locker mine (Boo NPC locksmith). He’s a variation of my EQ2 assassin, but he’s not filled with darkness. He now opens boxes for all the alts, the Wizards might be tough since he’s near Stonehold, but all the alts up to about 40th he can manage easily. He’s picked Lesser Minotaur boxes, but I’ve also broken lockpicks. He’s a Guardian of the Sunfist (Great society). 35th on the rogue.

Then I made a cleric because I wanted to be able to make holy receptable gems and eventually chrisms. Made him a swinger in the first 30 and didn’t change out of it. CS casters are superior and he’s just around the level where it makes sense to make him a pure. Pookas, Mares, and Miners will probably be the end of his swinging days. With both the Wizard and Cleric using weapons I think the 60s is about as far as they’ll go, but we’ll see. Cleric is 34th now.

I have an evil monk around 20th, a ranger I’m somewhat meh about, but I learned to use ranged at 19th, and a sorcerer I have big RP plans for. Plus a lowbie ensorceller. I have a mid-range Paladin also at 27th.

All in all a broadened cast and mechanical knowledge and support structure. I think this has become a bit common in Gemstone IV for a multitude of reasons. Mostly though I think people are just more apt to play alternate characters and in a game as old as Gemstone IV it’s natural evolution.

The Fascination becomes Horror!

The Lich King is Dead. Barnom is no more. He was powerful in the scale of a local villain, but he wasn’t a match for Grishom Stone. This seemed to bother him until the end. I really dedicated myself to this one. I’ve played a ton lately of course, but I think I managed a 10/10 for participation on here. I really liked this chapter. Slim was powerful, interesting, and comical.

I’ve never rushed to the end with Geijon. He’s powerful in his own right, well geared, etc, but I did finally fixskill my first character, other than the GSIV conversion, to fully maximize all the tactical skillsets, advice, and gear changes I’ve made since about 2008. I’ve officially dropped OHE/Shield as I was trying to be stalewart in maintaining Geijon’s origins, but the lure of 2x dodge and 3x PT for redux was too great. Brawl did win out so I continue to Fu. Smite was incredibly team orientated helpful against the massive hit pool shades.

I mentioned the alts a few posts back. I really enjoy the Wizard a ton and the Cleric, who I dedicated to Ronan. It fits in very well with the Unlife and combating Evil. I’ve been fortunate to get various alterations and some lightening. The Wizard is enchanting his first 6x item, a set of plate of course.

Geijon is near cap though. I’ve tracked his training to the day since conversion nearly. I was 73 before conversion and 59th afterwards. I came back around the Squidwar (cough) Solhaven Cataclysm. He’s currently trending towards 92nd so I’m in no hurry to fill those last levels just yet. I have upped his enhancive game in the meantime and learned all the Attack strength stacking imbeds as I can though.

Evia got to go to Ebon’s Gate. My player went to Europe. I think I got the better end, but I do plan to attend CCF and the Return to Black Swan Castle. I don’t think I can afford any of the amazing items/auction/raffles that will occur, but I have made strides as a thrift shopper. My mom would be proud as she runs estate sales. All in all I’m really enjoying playing. The immersive storytelling from Kenstrom really helps.

When things aren’t happening I’m more often playing the alts. Oh. I do also have a monk, but it was somewhat to ensure I wanted to keep brawl, even though he’s a two-combat tigerclaw wielder, and for foresight testing. I do test, but it’s not on the level of a Mark or some of the others.

Otherwise, I’m really pleased with the progress I made on the Gryphons website. Auchand was a big motivator. I hope that turns out well as he’s working on chivalry groups. I released the Lacheis and Council of Light Decoded stuff recently also, which seemed well received. It gives a lot of options for development of the GMs to follow any avenue they think to take that society.

I’m working on the Foundations of Phoenix currently. Kelfour editions have a handful of excellent stories as well as interviews from Sagan, Arteuro, and about Harcourt as the basis. I look forward to opening them up as they are from 1990-1992 primarily so at the very start of history, when it comes to the game itself.

Until next time.

 

 

 

 

All the Lich King’s Men – The swing of things.

I left a report from 12.8 up on the forums. Had a blast last night. I’ve considered doing a follow-up post for alts as the Cleric, Wizard, Empath are getting a bit stronger and branching out some of my writing (I’m in the Final Fantasy XIV Alpha) with other games, but time will tell.

Here was my report for the 12.8 battles.

***

Powerful magic is at work. The entire Landing saw visions tonight
before an exploratory attack by our new threat occured. As I can
recount the vision was as follows:

“The world shifts before you, colors melting away as your environs
change. A long cobblestone road stretches outward, its surface twisted
and uneven, as well as slick from blood. Disfigured bodies are hoisted
up on stakes, creating a ghastly border along both sides of the path.
The vision quickly ends.”

Light motes descended shortly afterwards. Scouts spread out as they
were seen sparking in various directions. Eventually they were
south-easterly, presumed and the caravan of the Tinkerer was scoured.
Several noted why a proper burial hadn’t taken place then a voice was
heard over the battlefield carried by the wind, “My eternal
servants…rise from your rock…embrace my call….crawl then walk.”

More motes along the Northern slopes of Wehntoph were seen and our
battle groups moved to engage. Mixed in with the wind witches, ogres,
and thunder trolls appeared ghoulish puma’s, zombie trolls, and molded
ogres. (I put them around the level of the area 21-24ish on the higher
end)  Our battle groups were spread out in tiers along the slopes at
the base, mid-slopes, and the face lead by Ardwen, Svardin, and Kerl
respectively.

Once these minions proved ineffective tall ogre skeletons rose along
with twised (lrn2spell Kenstrom!) troll phantoms, and huge molded
ogres. (I’d place these between 45-60). Kaedra was incredibly
effective with fire spirit against them (I believe, ask the cleric,
but they’d melt). All battle groups were effectively warmed up and
working effectively well at this point.

We must have angered the necromancer at this point because he woke the
mountain spirits against us around this time (each wave was about 20
minutes long) and Wehnimer’s Landing was taking casulties. The
glowing-eyed spectral ogres seems to cause some havok because mixed in
with the spirits, who were very hardy and resistant to targeted
elimination, could engage with some effectiveness, each battle group
on the field. (These were probably 75-90. If they are capped, don’t
quote me)

This forced us into skirmish battles eventually as the spirits were
heavy. Our group did effectively use smite and engaged a lot of these
waves in close unarmed combat as it worked in tandem with Rtune,
Arwen, and Kaedra and our martial members, but the heavy amount of
spirits caused casulties in all three groups. Once the spirits were
under control and re-engaged zombie minotaurs joined the fray in huge
numbers and we had to use several fighting retreats to thin them out
and ensure we weren’t all overrun. (Zombie Minotaurs were probably
capped with 540 AS and were dangerous for many). On large rushes of the creatures
major elemental wave was productive and our mages noted they were
leachable if we see them on the field again.

After heavy fighting extending over an hour or so the undead host
retreated back into the fog. As the fog dissipated the field was clear
and our enemy had gone. It was noted amongst our group that they
didn’t seem very tactical and appeared to be testing our capabilities.

By my hand,
Geijon Khyree

In the end with deaths we were pretty much the only battle group left standing. A good mixture of warriors (4 or so) and casters (3 more) balanced us out. Having that much multi-striking and utility allowed us to down everything.

It also looked like Kenstrom was manually dropping creatures in the first 2-3 waves then just trying to annihilate us later.

Epic Finale (s)

The introduction of Unarmed Combat finished last sunday along with the additions to voln. I edited those logs and posted them elsewhere as they are too large to include in the blog here. I did include the Vordillian log here to show people how the game looks in story heavy discussions.

The Krolvin storyline involving Krentuk is set to end on Sunday evening, 7/22. Thanks to Kenstrom for telling people the time and place. It’s not always that overt.

Speaking of an amazing finale, a certain Knight rose, indeed. The Colorado events are tragic. Why didn’t anyone report on the warning signs. Parents need to address this. These are never random events.

With that aside, see you all Sunday for what should be a ton of fun. I think Kenstrom will have learned from the finale for Grishom Stone and have Krentuk end differently.

Vordilian’s Warning

[Friday, July 13th, 2012, around 9:40pm CST]

The Symbol of Need begins to burn in your mind and an image appears before you of Vordilian…
[Courtyard]
A well maintained and healthy garden occupies the entirety of the courtyard.  The air here is cool and crisp, but the bulk of the monastery shelters you from wind and makes the air bracing instead of chilling.  In the center of the garden is a natural spring bubbling up several inches above the surface of the encircling pool of crystal clear water.  A large stone and iron gate blocks the entrance to the monastery flanked by a statue of a woman carrying a crystal staff and a set of crystalline keys facing a second statue of a kneeling young man bedecked in battle-worn black chain armor.  You also see the Roelaren disk, an erratic spring spirit that is flying around, a rough slab of silver, a large fel tree and a polished marble bench with some stuff on it. Also here: Bumpur, Vordilian, Lord Waylund, Grand Lady Silversoft, Great Lady Roelaren
Obvious paths: west

Karibeth says, “Courtyard.”

Kirael says, “Vordillian.”

Kerl exclaims, “With a capital T and that rhymes with V and that stands for Voln!”

You quietly whisper to Kerl, “He probably wishes to speak to us.”

[Courtyard]
A well maintained and healthy garden occupies the entirety of the courtyard.  The air here is cool and crisp, but the bulk of the monastery shelters you from wind and makes the air bracing instead of chilling.  In the center of the garden is a natural spring bubbling up several inches above the surface of the encircling pool of crystal clear water.  A large stone and iron gate blocks the entrance to the monastery flanked by a statue of a woman carrying a crystal staff and a set of crystalline keys facing a second statue of a kneeling young man bedecked in battle-worn black chain armor.  You also see a massive bearded white tiger, the Roelaren disk, an erratic spring spirit that is flying around, a rough slab of silver, a large fel tree and a polished marble bench with some stuff on it. Also here: Krackenstar, Rolfard, Holymoon, Archales, Sir Cryheart, Dreuntar, Kirael, Fulmen, Grand Lady Aurla, Kaedra, High Lord Kaillend, Lady Arwen, Rtune, Luxrious, Ohr, Truekillr, Jylli, Droit, Radom, Wolfloner, Olgretien, Kipa, Sovine, Humbro, Kerl, Karibeth, Bumpur, Vordilian, Lord Waylund, Grand Lady Silversoft, Great Lady Roelaren
Obvious paths: west

You see Vordilian Hulaerast the Champion.
He appears to be a Human. He is tall and appears to be senescent.  He has piercing crystal blue eyes and ashen skin.  He has thinning, black hair streaked with silver.  He has an angular face, a beak-like nose and a drooping mustache.
He is in good shape.
He is wearing a pure white onyx shield talisman, a austere white cloak, a pure white lantern shield slung over his shoulder, an ebon leather harness, some black chain mail, a blackworked white linen pouch, and a pair of ebon leather boots.

You bow to Vordilian.

Cryheart turns towards Vordilian and renders a sharp salute with his

Kerl and Vordilian bash their forearms in greeting.

Speaking to Vordilian, Karibeth says, “Good to see you again though I doubt what brings you here is good news.”

Fulmen grunts in greeting.

Aurla curtsies to Vordilian.

Kaillend nods in greeting at Vordilian.

Ohr nods to Vordilian in greeting.

Dreuntar nods to Vordilian in greeting

Speaking to Vordilian, Dreuntar says, “Long time since River’s Rest.”

Speaking to Vordilian, Arnylon says, “Well met again, champion.”

Speaking to Vordilian, Fulmen asks, “Greetings. Do ye have any word of this Vilthulko evil?”

Speaking to Vordilian, Sovine asks, “They sent you?”

Vordilian says, “I bring grave news, and bring the message of our Grandmasters across Elanthia in this matter.  If I could ask you all to stop with your incantations and settle down.”

You agree with Vordilian.

Olgretien kneels down.

Silversoft turns an inquisitive ear towards Vordilian.

Sovine whispers to the group, “Vordilian was barely able to survive grevisth, he is not terribly compitant, a messenger at best.”

Sovine whispers to the group, “But anythin he offers is better then nothing.”

Vordilian says, “Master Hwen, Watcher of The Order, has brought word of assaults against nearly every monastery under our banner.”

Vordilian says, “There have been two notable attacks that I wish to bring to attention.”

Speaking to Vordilian, Dreuntar says, “If one of them is an inky black shadowy wraith, don’t bother.  we met him.”

Vordilian says, “It is my somber duty to report that the Farsreach Outpost and Dweyton Monastery have been destroyed. By the evidence discovered by dispatch runners to Dweyton, it appeared that Farsreach went silent a day or two before the same fate befell the monastery. Brothers and sisters lay slaughtered, some as if surprised, others in combat.”

Kirael blinks.

Karibeth gasps.

Arpelli frowns.

Vordilian says, “Whom or what, no further evidence was discovered. That the dead were left to remain dead forces a question of whether the Snake or the Jackal or some other Dark One who relies on the Undead were involved. The Horned Cabal would have taken our Lord’s followers under their banner, undead and unwilling, slaves to an unrighteous cause. The outposts and the monasteries of the Order, particularly those in the farthest wildernesses like Dweyton Monastery, should be placed on alert.”

You tilt your head down.

You agree with Vordilian.

Dreuntar whispers to the group, “Glad I’m not travelling to Dweyton anytime soon.”

Metadi says, “Sae, a secular threat.”

You say, “Troubling news coupled with these attacks and that this shadowy figure we’ve seen is an Erithian.”‘

Vordilian says, “Again.  These foes are like none we’ve seen before.  They are not servants of The Serpent or The Jackal.”

Vordilian asks, “An Erithian?”

Speaking to Vordilian, Dreuntar asks, “You have said what they are not like, what ARE they like?”

You say, “Aye. He uses particle attacks with orbs we’ve never seen before and a special type of hand to hand combat.”

Fulmen exclaims, “And a starry void to give us vertigo!”

Speaking to Vordilian, Droit asks, “Has the Order heard of this Vilthulko?”

Ohr whispers to the group, “For the love of woods, how many different master can these cursed undead serve?”

Vordilian says, “That is not entirely surprising.  But definitely confirms our suspicions.”

Cryheart turns an inquisitive ear towards Vordilian.

Greganth turns to face Vordilian.

Vordilian says, “It is with alarm that I must report that our Order’s greatest collection of knowledge and thought has most recently come under attack. The assault occurred in the darkest hours of the night by an attempt to ignite magical fires with which to destroy the Library and its contents. Be it the will of the Keeper of the Keys, our Lord Voln or possibly, Lady Lumnis, the attempt was foiled before any significant damage was done to our Order’s precious inheritance.”

Metadi whispers to the group, “It doesnae sound like that attack was primarily undead. Else it’d be that our brethren’s bodies wouldnae remain.”

Vordilian says, “This attack was at the Halls of Solace, where all of The Order’s history is kept.”

Metadi whispers to the group, “Apparently some secular entity feels we are a threat tae it and attempting tae destroy our means o’ attacking them.”

Vordilian says, “The villain was identified as a woman of the erithi race, though of an appearance never before seen or documented of the people of that distant nation across the seas. Over nearly every exposure of skin, the erithi woman was covered in strange tattoo markings. Sisters of the Order later confirmed that the markings extended to the woman’s skin otherwise concealed by clothing.”

Speaking to Vordilian, Eddge asks, “Will the scrolls be moved to another location now for safe keeping?”

Metadi says, “Sae the question becomes, what do we ken that is sae great a threat.”

Speaking to Vordilian, Sovine asks, “Your a champion of voln, but cannot say if he has directly influenced things?”

Vordilian asks, “I am a Champion of The Order, as appointed by the Grandmaster.  I uphold the honor of The Order.  Do you challenge that honor and my position?”

Sovine says, “Of course not, unless I represent them as there champion sending word for there highest of command.”

Speaking to Sovine, Arnylon says, “And then you’d expect to know every thought that passed through their head?  Get real.”

The voice of Svardin says, “I hardly knows many thoughts dat pass thru me own head.”

Speaking to Vordilian, Kerl says, “Lets stick to the subject at hand.”

Speaking to Sovine, Kerl says, “A champion is not a seer, and not a knower of all things.  It would seem to me that he is imparting what knowledge he has… and you have a bone to pick.”

Speaking to Vordilian, Kakoon asks, “Are they part of the Fallen?”

Speaking to Vordilian, you say, “This man named Vilthulko. He does not exactly meet that description, but we have noticed tatoos on him. A coiled serpant on his head, and a lidless purple eye tattoo on his wrist, among others.”

Vordilian says, “I’ve heard of the tragedy in Atan Irith.  The chapter near Ta’Vaalor will be receiving a refugee from the Erithi homeland, who claims to have knowledge of why we are under attack.”

Vordilian clears his throat.

Speaking to Vordilian, Sovine says, “Then that fortess has not been attacked.”

Vordilian says, “It has.”

Speaking to Vordilian, Karibeth asks, “Any idea why they attacked the Halls of Solace?”

Speaking quietly to Vordilian, Luxrious asks, “And how exactly did these forces get this close without our knowledge?”

Speaking to Vordilian, Sovine says, “Did the level the vaalor? That would be excellent.”

Speaking to Vordilian, Kakoon asks, “When was the attack on the Vaalor chapter?”

Vordilian says, “We hope the refugee will be able to make it safely to the monastery near Ta’Vaalor.  He is claimed to be arriving somewhere in the area tomorrow evening.  This is all I know of the matter.”

Sovine says, “I cant say I have reason to see the voln out post fall, however I am confident the sunfist outpost can survive anything that assaults Vaalor.”

You snort derisively at Sovine!

Speaking to Sovine, you ask, “As th’ world burns everyone is safe in wooden huts, eh?”

Metadi slowly says, “Vaalor…”

Metadi sighs.

Speaking quietly to Seomanthe, Greganth says, “Wouldnt that be Grand! We could go visit Vaalor enforce! They would love that.”

Greganth quietly asks, “Who is in?”

Rtune says, “Not hobbits.”

Speaking to you, Sovine says, “I prefer trees, but the sunfist outpost is actually on the highest point. an very well defendable. Sometin the elves there chose not to do.”

Speaking to Greganth, Seomanthe says, “Bring your tent, we pitch it outside the gates.”

Greganth quietly says, “Why, they love me there.”

Truekillr says, “I’ll not be traveling over the Dragonspine. Entirely too inconvenient to get to.”

Speaking to Truekillr, Dreuntar says, “That’s what chronomage orbs ere made for.”

You say, “Those of us who serve th’ Order of Voln headed the Grandmaster when we were called to River’s Rest. We would do so again, but it seems all of th’ Outposts are being targeted. If we leave Wehnimer’s undefended it will meet a similar fate.”

Cryheart says, “And we hae the Krol to tend with…I will nae abandon this outpost.”

Rolfard raspily says, “There are still the pillagers here…most likely a good number of defenders will stick around to fend them off.”

Radom says, “I volunteer as a mercenary, my price would be favor with Lord Voln.”

Metadi asks, “That said… Do we want tae trust the Vaalor and their… Record?”

Vordilian says, “If this refugee knows of our new foe, he may be our only hope to stop them.  Not all of our monasteries are as well defended as this one.”

Speaking to Greganth, Seomanthe says, “I could look forward to our stay in the tent, I’ll being a picnic basket n everything.”

Speaking to you, Sovine says, “I once was of Voln, don misunderstand me. As I said ive no reason to see it fall. However I dont care much for Vaalor if the monestary still stands fine. I just have no issue if the undead kill the king.”

Speaking to Sovine, you say, “Wish ill upon no others lest it befall you and yours.”

Svardin says, “I would only go ta Vaalor ta see da fire I tink.”

Speaking to Vordilian, you ask, “And his arrival is tomorrow in Ta’Vaalor at our outpost there at dusk?

Rtune says, “Too many elfs.”

Metadi says, “We’re talking about the outpost there, nae the city.”

Svardin says, “Not nuff hobbits.”

Speaking quietly to Rtune, Ohr says, “They have tarts.”

Radom says, “Should I inform the Dreadnaughts? Perhaps they could assist in defending Vaalor..”

Cryheart says, “May Voln bless ye who travel across the Dragonspine to protect those outposts.”

Speaking quietly to Cryheart, Greganth says, “Seo and I will make the trek, it is my birthland, afterall.”

Speaking to Vordilian, Arnylon asks, “Are you going to Vaalor to meet with the refugee?”

Speaking to Vordilian, Seomanthe says, “My husband and I will go to them.”

Metadi says, “Och, I’ll trot o’er that way.”

Rtune says, “Hobbits will stay and fite the Krols no worries.”

Speaking quietly to Vordilian, Greganth says, “We fought the lich together in the Mountains, we will meet this foe together as well.” The sky all around is white with falling snow.

Vordilian says, “The Grandmaster has asked me to find those brave and with honor to do so.  I will stay and attend to his needs in the monastery here.”

Speaking quietly to Rtune, Ohr says, “Krolvins eat hobbits for dinner.”

Speaking to Rtune, Arwen says, “I will stay as well.  This is my home and it is my home I will defend.”

Sovine says, “This is perplexing as the monestary is just below the sunfist outpost, an a threat to one is the same as the other.”

You say, “I will be going.”

Cryheart says, “Then go in my stead.”

Luxrious quietly says, “Your Grandmaster should be out here leading.”

Cryheart nods to you.

Cryheart nods at Metadi.

Speaking to Cryheart, you say, “Aye. I think our forces are properly arrayed here for both th’ Krolvin and these Undead.”

Radom says, “Any Dreadnaughts about? Perhaps we should alert Commander Sabreon.”

Mylenna says, “I will go.”

Speaking quietly to Kerl, Ohr asks, “Sure you can’t go Kerl?”

Speaking to Mylenna, Arnylon says, “Well since we’re attached at the hip, if you go, I go.”

Speaking quietly to Kerl, Ohr exclaims, “I feel a whole lot safer if you were standing infront of me!”

Speaking to Ohr, Kerl says, “I can go, but the question is when.”

You say, “Kaedra, Greganth, Seomanthe, and myself? I suspect we’ll need atleast a fifth for this mission if not more.”

Speaking quietly to Arwen, Ohr says, “Dont worry Arwen, I’ll keep him out of trouble.”

Kaedra says, “Droit, come with us to Vaalor tomorrow evening.”

Arpelli says, “I’ll go.”

Arpelli nods at Seomanthe.

Seomanthe praises Arpelli.

Zzentar says, “I volunteer.”

Speaking to Vordilian, Dreuntar says, “If you wish volunteers, I can go, but the captain really does not like me.”

Kaedra says, “No questions, you’re coming.”

Karibeth says, “I’ll go.”

Speaking to Vordilian, Kerl says, “I will go.”

Speaking to you, Kaedra says, “There’s one more to add.”

Arpelli smiles.

Speaking to Vordilian, Fulmen says, “I too can go.”

Kerl says, “There are plenty here who can hold off the Krolvin for a time.”

Svardin says, “Drakes is standin by.”

Speaking quietly to Karibeth, Greganth says, “We had such a blast the last time we all went there together.”

Svardin says, “Drakes is standin by.”

Truekillr says, “I’ll stay here and defend my home monastery.”

Speaking to Greganth, Karibeth says, “Exactly what I was thinking.”

Svardin says, “Most of da Gryphons.”

You say, “Wehnimers can spare a dozen of us.”

Kerl says, “Some can stay, some can go.”

Arwen looks thoughtfully at Kerl.

Sovine says, “The vaalorians do not like outsiders at all.”

Radom says, “I have gotten word that Lord Sabreon is bringing the Legions of Dreadnaughts to assist.”

Cryheart says, “My charge is here, champion of Voln…therefore I must stay.”

Kerl says, “This is not about Vaalor, it is about Voln.”

Zzentar says, “They dont like my kind at all.”

Ohr quietly says, “Thought the voln post there is outside of the city.”

You say, “We come to represent Voln, not agitate elven relations.”

Radom says, “The Dreadnaughts will come to the aid of Ta’Vaalor.”

Speaking to Sovine, Metadi reminds, “We are dealing with the Voln outpost outside the city. The city itself is irrelevant.”

Kerl says, “To show up and say “here we are to save the day” might be viewed with something less than friendly thoughts.”

Dreuntar says, “Oh if it’s not the Vaalorians, I’m a lot more inclined to go.”

Droit says, “The Vaalorian military might get a little nervous.”

Speaking to Divone, Metadi says, “We will nae be entering Vaalor at all, methinks.”

Greganth quietly asks, “So enough of the prattle, the gauntlet is lain, when shall we depart?”

Greganth quietly says, “We are there to serve the Order. As Master, it is our duty to do so.”

Speaking to Vordilian, Fulmen says, “Perhaps ye can ask the head of the Vaalorian Voln monastery to send our respects to the King and mention that we’re on a crusade, as it were.”

Speaking to Vordilian, Dreuntar says, “I’ve much of Liabo’s favor.

Olgretien deeply says, “Well, if Voln needs my blade in the east, there it will be.”

Olgretien deeply says, “See all who make it there tomorrows.”

Vordilian says, “It is a simple matter.  One where you must look in your own heart to find the answer.”

Speaking to Dreuntar, Arnylon says, “Me and the wife can accompany you.  Worst that can happen is if something nasty attacks, we can run while you fight it.”

Speaking to Vordilian, Metadi says, “All right, sae we ken the refugee may ken something verra important, and he is supposed tae arrive at the Vaalor outpost tomorrow, and we need tae send a strong enough force tae defend him and the outpost.”

Speaking to Vordilian, Metadi asks, “Is there aught else tae be told?”

Vordilian says, “The refugee will not be at the monastery, he will be traveling to it.”

Greganth quietly says, “We will meet him on the trail and insure his safe passage.”

Speaking to Vordilian, you ask, “I presume he is powerful in his own right?”

Vordilian says, “The only to survive the attack in Atan Irith, so I would guess that is the case.”

Vordilian says, “But to travel alone, in unfamiliar lands.  I would not wish that upon him.”

Godefroy muses, “Presumably, we will be able to make contact, securely, via the Symbol of Thought.”

Vordilian says, “He is a Master of The Order, I am sure he will seek aid when he needs it.”

Vordilian says, “Sometime after sunset, he should be in range of the monastery.  But this is only a guess.”

Dreuntar says, “We will keep watch.”

Vordilian says, “There is no right or wrong decision here, only what you believe is the right path.”

Vordilian bows.

Aluvius says, “Yes but a monk isn’t a warrior.”

Speaking to Vordilian, Fulmen says, “Watch the night well, Champion. We shall aid you.”

You say, “I expect a Monk is similarily aware of his surroundings.”

Speaking to Vordilian, Dreuntar says, “Thank you champion.  Until we meet again.”

Wolfloner darkly says, “Perhaps this monk can hold his own, I’ll wager he makes it to the monastary.”

Vordilian just went through a large steel gate.

Speaking quietly to you, Greganth says, “Seo, Kari and I will make our tomorrow, and rendevous with you last afternoon then.”

Metadi says, “We’ll need fast-reaction and mobility.”

Metadi says, “And people who ken the area.”

Greganth quietly says, “I was raised there.”

Godefroy says, “It would seem to me that the goal may well be to avoid the City, if possible.”

Kerl says, “It might be best if our force is unknown.”

You whisper, “Kerl makes a good point. We should trickle in tonight and early tomorrow as opposed in a massive caravan.” to your group.

Dreuntar says, “I am not travelling through Zul.  Chronomage is how I shall travel.”

[Courtyard]
A well maintained and healthy garden occupies the entirety of the courtyard.  The air here is cool and crisp, but the bulk of the monastery shelters you from wind and makes the air bracing instead of chilling.  In the center of the garden is a natural spring bubbling up several inches above the surface of the encircling pool of crystal clear water.  A large stone and iron gate blocks the entrance to the monastery flanked by a statue of a woman carrying a crystal staff and a set of crystalline keys facing a second statue of a kneeling young man bedecked in battle-worn black chain armor.  You also see the Krackenstar disk, an erratic spring spirit that is flying around, the Zzentar disk, a mountain wolfhound, a tiny red-eyed hedgehog, the translucent Osim disk, the Hoy disk, the Arpelli disk, the Arnylon disk, a watchful golden falcon that is flying around, the fiery red Arwen disk, the Fulmen disk, the Kerl disk, the orange Dreuntar disk, a terrified forest spirit that is flying around, a pale golden cougar, the black Rtune disk, the violet Aurla disk, the Kaedra disk, a jocular alpine spirit that is flying around, the Rolfard disk, a massive bearded white tiger, the Roelaren disk, a large fel tree and a polished marble bench with some stuff on it. Also here: Krackenstar, Jyax, Lord Japhrimel, Grand Lady Silversoft, Nucki, Droit, Lord Zzentar, Godefroy, Aluvius, Sir Cryheart, Radom, Osim, Hoy, Greganth, Snowrok, Myharl, Sir Metadi, Arpelli, Mylenna, Arnylon, Humbro, Wolfloner, Rolfard, Holymoon, Dreuntar, Fulmen, Grand Lady Aurla, Kaedra, High Lord Kaillend, Lady Arwen, Rtune, Luxrious, Ohr, Truekillr, Kerl, Karibeth, Great Lady Roelaren Obvious paths: west

Threat to the Order of Voln!

We were alerted to growls outside of the Gates several ours past nightfall. The Defense was formed there under myself gradually. With all the Krolvin attacks were somewhat surprised by the appearance of spectral shades and rotting ghouls initially, but the attack escalated almost immediately to shadowy apparitions when we saw Balantine fall. Much of our forces were around the North Gate, along the wall and towards the bridge to Voln. Much of the attack centered on this area.

The moans of the undead attempted to unnerve us, but when that wasn’t enough a shadowy figure began appearing. He wielded powers we hadn’t seen before. He was throwing balls of light forms at us that would open into starry voids. They caused dizziness, spinning, and shifted us temporarily to confuse and disorientate us throughout the area. Afterwards he’d vanish.

As these snipe attacks were occurring the undead continued to escalate. Shadowy steeds and warriors first appeared near the bridge followed by more apparitions, and the more powerful minions masked in inky black shadows. Servants, Masters, and Champions. All of which were powerful beings. The servants were particularly difficult due to their high defense against weaponry. Upon receiving reinforcements from town we were much more prepared for the waves of attacks we were facing.

The dizzyness inducing starry void attacks continued and the figure would vanish before we could engage him. They were followed by orbs of course appearing of out of the air next to people and blasting them with a crushing force. They seemed to be projectiles as we couldn’t see them before they materialized and sped towards us. We did confirm they were coming from the robed figure.

Droit was eventually able to vine him, but he sunk into the ground and vanished. Kerl was quick to engage him once upon him materializing, but it wasn’t effective.

The shadowy figure exclaims, “We shall destroy your Order!  The way of Voln will never taint my home again!”

He then proceded to use a jab attack style on Archales none of us had seen before. After this he tried to slip into hiding, but several of us managed to spot him doing so. He was revealed and Dhuul was able to hit him with a platinum energy blast. We thought he was killed, but he growled a death rattle, and his body turned into a pitch black puddle of ink and seeped into the ground.

We were able to get a better look at him then. He was an Erithian. Kerl then remarked of the problems the Voln chapter in the Erithian lands was having and that the founder of the Order there had been assassinated recently.

All of Voln is called to attention. Our Order is being threatened. Heed the call!

***

Droid shared that the Starry Void attack was the minor mental ability, Vertigo (1219), and the Orb attack was Force Orb (1201).

They looked as follows:

Vertigo (1219)

The starry void envelops Ohr!
Starburst patterns of pale blue light sweep forward from Ohr’s chest and infuses the deep blue glow with its energy.
CS: +437 – TD: +405 + CvA: -6 + d100: +87 == +113
Warding failed!
Ohr is pulled into the void and disappears!  He returns almost instantly, looking confused.

Force Orb (1201)

A translucent orb of force coalesces out of the air next to Hoodtralfeck.
CS: +437 – TD: +350 + CvA: -21 + d100: +98 == +164
Warding failed!
The orb quickly spins about him then strikes!
Hoodtralfeck is crushed by the orb for 11 damage!
… 3 points of damage!
Jarring blow to Hoodtralfeck’s back.

Vilthulko’s Jab Attack

Vilthulko attempts to jab Archales!
UAF: 613 vs UDF: 772 = 0.794 * MM: -22 + d100: 21 = 4
A clean miss!

Vilthulko’s Defeat

Dhuul channels at Vilthulko.
Particles of dust and soot rise from the ground at Dhuul’s feet as he releases a pulsating, platinum ripple of energy toward Vilthulko!
CS: +506 – TD: +311 + CvA: +15 + d100: +36 == +246
Warding failed!
Vilthulko is cloaked in a blinding platinum light and assailed for 196 points of damage!

* Vilthulko drops dead at your feet!

Droit whispers quietly into the wind, summoning the forces of nature to his call.

* Vilthulko just bit the dust!

Vilthulko’s body turns black as pitch and rapidly melts into a puddle of ink.  Within moments, the ink seeps into the ground and vanishes from sight.

At the end I barely managed to get a look at him, I had been trying since he first appeared, but he was so damn fast.

You see Vilthulko the Grandmaster of the Ancient Way.
He appears to be an Erithian.
He is taller than average and appears to be venerable.  He has gold-flecked grey eyes and ivory skin.  He has a bald head.  He has a triangular face, a thin nose and broad shoulders.
He has a coiled serpent tattoo on his head, a spiral of gold-inked runes on his neck, a gruesome ghoul tattoo on his arm, a lidless purple eye tattoo on his wrist, and a nightmare steed tattoo on his leg.
Despite no apparent injuries, he seems to be DEAD!
He is wearing a dark grey silk vestment embroidered with a pattern of golden slit-pupiled eyes, some grey leather gloves branded with archaic sigils, a gold-threaded grey silk sash, and some grey leather boots branded with archaic sigils.

Our night ended in the Voln Courtyard.

[Courtyard]
A well maintained and healthy garden occupies the entirety of the courtyard.  The air here is cool and crisp, but the bulk of the monastery shelters you from wind and makes the air bracing instead of chilling.  In the center of the garden is a natural spring bubbling up several inches above the surface of the encircling pool of crystal clear water.  A large stone and iron gate blocks the entrance to the monastery flanked by a statue of a woman carrying a crystal staff and a set of crystalline keys facing a second statue of a kneeling young man bedecked in battle-worn black chain armor.  You also see a large fel tree and a polished marble bench with some stuff on it.
Obvious paths: west
Thremkin, Dhuul, Krisstal, Kipa, Arku, Tenken, Archales, Hoodtralfeck, Fulmen, Wolfloner, Ohr, Sovine, Ycelacie, Ana, Kakoon, Droit, Kaedra, Kerl, Jesp, Esperath and Greganth followed.

It was great to be a part of this. Most of us are aware of the Monk, Unarmed Combat, and Voln Order changes/implementation from Platinum. Voln has always been one of my characters strongest backstories and I love undead invasions. It was fantastic to be a part of this and the group dynamics tonight were great and people were a lot of fun. It’s shaping up to be an exciting launch in GS Prime.

You can find more about the Minor Mental spell list at krakiipedia here: http://www.krakiipedia.org/wiki/Minor_Mental along with the unarmed combat entry at http://www.krakiipedia.org/wiki/Unarmed_combat

Thanks to GM Marsteform (sp – I’m tired and his name is crazy.) for the invasion. We think*